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Ritual Temple

Hello everyone!
I'm excited to share my final project for the "3D Game Environment Bootcamp" course.
The environment is based on the idea of an Ancient Ritual Temple, inspired by sacred and forgotten places.
In production, I used subdivision surface modeling, boolean techniques, and decimation workflow.
Huge thanks to my mentor https://www.artstation.com/ontoxa for the invaluable feedback and guidance,
and to the entire team at the school https://artcraft.net.ua/ for their support throughout the course.

Wireframe

Wireframe

Asset #1

Asset #1

Asset #2

Asset #2

Architecture

Architecture

Roof_Wall_Floor

Roof_Wall_Floor